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Half-Fiend Minotaur
This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.
Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.
Creating a Half-Fiend
“Half-fiend” is an inherited or acquired template that can be added to a living, corporeal Creature with an Int score of 4 or more. A half-fiend uses all the base creature's statistics and Special Abilities except as noted here.
CR: HD 4 or less, as base Creature + 1; HD 5 to 10, as base Creature + 2; HD 11 or more, as base Creature + 3.
Alignment: Any evil.
Type: The creature's type changes to Outsider (native). Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor improves by +1.
Defenses/Qualities: Gains Darkvision 60 feet; Immunity to poison; acid, cold, electricity, and fire Resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).
Speed: Unless the base Creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301–302).
Special Attacks: A half-fiend gains the following.
| HD | Abilities |
|---|---|
| 1–2 | Darkness 3/day |
| 3–4 | Desecrate |
| 5–6 | Unholy Blight |
| 7–8 | Poison 3/day |
| 9–10 | Contagion |
| 11–12 | Blasphemy |
| 13–14 | Unholy Aura 3/day, Unhallow |
| 15–16 | Horrid Wilting |
| 17–18 | Summon Monster IX (fiends only) |
| 19–20 | Destruction |
Abilities: A half-fiend gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
Skills: A half-fiend with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.